Disabled People and PC Games

Disabled People and PC Games

This topic hits home for me and I'll let you know why.

My father takes quite an interest in nearly everything I do. And i also feel quite lucky for that. Though the problem I have is that Let me tell him about certain games that he should play however normally always forget... PC Game Supplies
He's got Cerebral Palsy, which as part of his case means he's got limited dexterity within the right side of his body. Because of this he cannot use a standard Xbox controller to begin with! And then any game that requires 2 hands is going. The good thing he is able to obviously utilize a mouse well (more accurate than most!) together with his left-hand. So games with mouse control only are fine. But exactly how many games are there which are mouse control only? Few I will tell you very much!

So, this can be a subject which is quite rarely considered. And it's really an awful realisation that lots of disabilities aren't included generally in most games.

I am not stating that the chaps at epic should rebuild the unreal engine to dumb on the visuals or that any pursuit game ought to be re-written to abandon the WASD control system. However there are numerous games on the market that need to remember mouse control only systems needs to be a great option rather than an afterthought. PC Game Supplies

Lets discuss a number of the other disabilities that have an effect on gaming:

 Loss of Limbs
 Some games require a quantity of secrets of be pressed in sequence nowadays, of course, if you cannot get it done, playing that game can be tough.


 Colour Blindness
 Most match-3 and casual game creators cottoned on quite quickly concerning the colour-based matching. However other game genres seem to have ignored this (green/red laser beams simply for example?)


 Deafness
 I'm surprised that sound continues to be used to signify events on it's own in some games today! There should, always be subtitles as a possible option.


 Reading difficulties
 If there's lots of text to see it ought to need the user to determine if the "page turn" happens. Because the voice-over moves onto the next section shouldn't know for sure.


One of many advantages of the Wii (argh, i really like a console?) is you can play very much of your lot with just one hand. Nintendo usually have tended to have more accessible games and it's something laptop has to get closer!

There are a variety of things that developers can do to enhance this situation should they elect to. Events that are sound driven is easy to remove, or otherwise subtitled. Two handed quick time events needs to be removed or at least use a one handed version for your lowest difficulty level. But many of all they should be tested by individuals with a disability, since in a number of cases an extremely small change to increase the risk for game more accessible will make a massive difference for several people!

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